Supported formats
Input formats — 3D
Section titled “Input formats — 3D”| Extension | Preprocessing? | Notes |
|---|---|---|
.glb | No (fastest) | Direct path to the SimReady pipeline. |
.gltf | Yes | Send as .zip if it has external .bin / textures. |
.fbx | Yes | Single-file binary FBX. |
.obj | Yes | Send as .zip to include the .mtl and textures. |
.stl | Yes | Geometry only — no materials. |
.ply | Yes | Geometry only. |
.usd | Yes | Single-file USD. |
.usda | Yes | ASCII USD. |
.usdc | Yes | Crate-binary USD. |
.usdz | Yes | USD-zipped (Pixar standard). |
.zip | Yes | Multi-file bundle. See ZIP packaging below. |
When preprocessing runs, Rigyd uses Blender to convert the file to a clean GLB before submitting it to the SimReady pipeline. You don’t have to do anything — the API picks the right path based on the extension.
Input formats — images (Generate)
Section titled “Input formats — images (Generate)”.jpg, .jpeg, .png, .webp. Max 10 MB per image. Up to 4 images per request.
ZIP packaging
Section titled “ZIP packaging”Use .zip when your model has companion files that must travel together:
| Primary file | What goes in the ZIP |
|---|---|
*.obj | The .obj + its .mtl + every texture it references |
*.gltf | The .gltf + its .bin + every texture |
*.usd[a] | The .usd + every file referenced via @./...@ |
Rules:
- The archive must contain exactly one primary file (
.obj/.gltf/.usd[a]). - Texture / mesh references must be relative (
./diffuse.png, not absolute paths). - The API validates the archive on upload — invalid layouts fail at
400before any credit is reserved.
File size limits
Section titled “File size limits”500 MB per upload (server-side nginx limit). For larger assets, decimate locally first.