Text → SimReady
Send a short text description and get back a SimReady USD asset.
| Method | POST |
| Path | /api/conversions/generate |
| Content-type | multipart/form-data (or application/x-www-form-urlencoded) |
| Job type | text_to_simready |
| Credits | 2 |
Request fields
Section titled “Request fields”| Field | Type | Required | Notes |
|---|---|---|---|
prompt | string | yes | Up to 500 characters. |
face_limit | int | no | Cap output mesh face count. |
model_version | string | no | Override generation model (advanced). |
threshold | float | no | CoACD concavity threshold (advanced). |
llm_provider | string | no | Override material-identification LLM. |
skip_validation | boolean | no | Skip USD schema validation. Default false. |
Examples
Section titled “Examples”curl -X POST https://api.rigyd.com/api/conversions/generate \ -H "Authorization: Bearer rgyd_live_..." \ -F "prompt=a red metal toolbox with a black handle"const form = new FormData();form.append('prompt', 'a red metal toolbox with a black handle');
const res = await fetch('https://api.rigyd.com/api/conversions/generate', { method: 'POST', headers: { Authorization: `Bearer ${process.env.RIGYD_API_KEY}` }, body: form,});const { data } = await res.json();import os, requests
res = requests.post( "https://api.rigyd.com/api/conversions/generate", headers={"Authorization": f"Bearer {os.environ['RIGYD_API_KEY']}"}, data={"prompt": "a red metal toolbox with a black handle"},)job = res.json()["data"]Response — 202 Accepted
Section titled “Response — 202 Accepted”{ "data": { "id": "abc123...", "status": "queued", "filename": "a red metal toolbox with a black handle", "progress": 0, "job_type": "text_to_simready", "credits_charged": 2, "createdAt": "2026-05-06T12:00:00.000Z" }}The prompt is stored verbatim as filename so you can recognise the job in lists. The downloaded USD uses a slugified version (e.g. a_red_metal_toolbox.usd).
- Short, concrete prompts work best.
"a red metal toolbox"outperforms"some kind of container, perhaps for tools, maybe red". - Include material cues (
metal,wood,plastic) — they feed material identification. - One object per prompt. Compound scenes are not supported.